Showing posts with label Jennifer Harman. Show all posts
Showing posts with label Jennifer Harman. Show all posts

Tuesday, November 24, 2009

Big Blind Play in Limit Hold'em - Jennifer Harman

Jennifer Harman
In Limit Hold 'em, the big blind is one of the toughest position to play. You're out of position, and that's never a good thing, but usually, you'll be getting excellent odds to continue with the hand. Against a single opponent who has raised, you'll be getting better than 3 to 1 and, in most hands, you're no more than a 2 to 1 dog. The problem is, you'll often find yourself going into the flop with shaky cards and, at that point, you're sure to face some tough decisions.

Before I talk about some tricky situations that develop in the big blind, I want to note that you can make your life a little easier by folding some hands pre-flop. If you're holding a medium Ace and you're facing an early position raise from a player who you know plays only good cards up front, then fold. It may seem like you're getting a nice price to continue, but in this spot, you're only going to get into trouble. When you miss the flop completely, it's going to be tough to continue and, if you hit an Ace, you may lose a lot to a hand that has you dominated. I'd rather play 6-7 against an early position raise from a tight player than A-7.

There are some hole cards that are just hopeless. If I'm facing a raise from any position and I find something like J-2, T-3, or 9-4. I'm going to surrender the hand.

The really difficult situations arise when you hold a mediocre hand, something like A-8 or pocket 6s, and you face a raise from late position. Many players will raise with just about anything in the cutoff or on the button, so it's tough to know where you stand with these medium strength hands.

What should you do?

Unfortunately, there are no easy answers. My best advice is to vary your play so as to take advantage of a particular opponent's tendencies. For example, if you hold A-8 in the big blind and face a late-position raise from a player who tends to be a little weak after the flop, you should probably re-raise pre-flop and then follow up with a bet on the flop most of the time. Against this type of player, this kind of action will force a lot of folds.

If the opponent who raises in late position is tricky and very aggressive post flop, I'll often call the pre-flop raise and then check-raise on most flops, whether or not I got a piece of the board. Even if the check-raise doesn't win the pot, this move helps keep a tough, aggressive player off balance.

Of course, you'll need to consider the flop as you move forward in the hand. If you call a pre-flop raise with pocket 6s and see a flop of T-Q-K, there's little point in going to war. Give your opponent credit for some hand that beats yours and look for a better spot. But this doesn't mean that you should be willing to give up on anything less than top pair.

Against a single opponent, I'll play second pair pretty aggressively. Sometimes, I'll lead at the pot with this hand, and sometimes, I'll check-raise with it. Taking this aggressive approach with a shaky hand allows me to play my big hands in the same manner. When my opponents see me check-raise, they won't know if I'm making this play with as little as second pair or as much as a set.

As I said earlier, playing from the big blind in limit poker is tricky. In my opinion, it's one of the toughest spots in all of poker. My best advice is that you should stay alert to your opponent's tendencies and look to mix up your play. If you're on your game, it will be tough for other players to put you on a hand while you'll have a pretty good idea of what they're doing.

Good luck.

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Saturday, April 25, 2009

Thoughts on Omaha-8 - Jennifer Harman

In an earlier tip, I gave advice for playing Stud-8 or Better. For this article, I'll look at the other popular hi/lo split game, Omaha-8 or Better. In my article on Stud-8, I encouraged players to look for hands that have the possibility of scooping entire pots. The same goes for Omaha-8: whenever possible, you need to position yourself to take every chip from a big pot.

The best Omaha-8 hands have four cards that work together. Something like Ad-Ks-2d-4s is a terrific hand. It gives opportunities for high hands with flushes and straights. It's also likely to make a winning low. When you see a hand with this sort of potential, play it aggressively pre-flop. You also want to play hands like Ad-2c-3h-5s, Ad-2c-3s-8c, and Ah-2d-3c-Qc, but since these hands don't have as many opportunities to make great highs, you may not want to be as aggressive.

Some players overvalue any hand that contains A-2. For example, a hand like Ah-2c-8s-Jd isn't all that great. It's got a chance to win the low half of a pot, but it's unlikely to make a decent high. Another problem is that a hand with A-2 and not much else is in danger of "getting quartered." That means if another player holds A-2, you'll only win half of the low half. Getting quartered in a big Omaha-8 hand isn't much fun.

That warning aside, in very loose Omaha-8 games where six or seven players are seeing every flop, you should play most hands that have A-2. The pots will be large enough to justify playing for only the low half of the pot. But even in a multi-way pot, there's no need to play every hand with A-2 aggressively. When you have little chance of winning a high, you're better off seeing a flop cheaply.

In tight games, where only two or three players are contesting most pots, you can muck a hand like Ah-2c-8s-Jd pre-flop. When the pots are small, you don't want to get involved in any confrontation where you have little chance of making a good high hand.

Many players undervalue hands that contain four high cards. For example, a hand like K-Q-J-T is a solid Omaha-8 hand. Any flop that has two cards above a 9 will give K-Q-J-T a straight draw, two-pair, or a set. On such a flop, there probably won't be a qualifying low, so there's a great chance to scoop. (In Omaha-8, three of the board cards must be 8 or below for anyone to make a low that can take half the pot.) If the flop has three low cards, you can abandon K-Q-J-T, knowing that it's got essentially no chance to win.

Should you find yourself playing a hand with four high cards, don't be seduced by a flop that gives you only top pair. A flop of K-5-2 is not good if you're holding K-Q-J-T. With such a flop, you can be pretty sure that some of your opponents are playing the low end of the deck and are working on powerful lows and straight draws. In fact, in multi-way pots, you should be wary of any single pair or even two-pair. It usually takes a strong hand to take the high-half of a multi-way Omaha-8 pot; a five-card hand - a straight, flush or full house is often necessary to win.

Omaha-8 attracts players who love to play pots. Many draw too frequently and play hands that can only get them in trouble. If you learn to play Omaha-8, you can take advantage of these loose players and turn a solid profit.



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Saturday, April 11, 2009

Getting Started in Stud-8 - Jennifer Harman

Stud-8 or Better is a great game. The rules are nearly identical to regular 7-Card Stud, but there's one key difference. At showdown, the pot is split; half is given to the player with the best high, and half to the player with the best low. In order to take a portion of the pot, a low hand must have no card higher than an 8. If there is no qualifying low, the high hand takes the entire pot.

With players aiming for both high and low hands, Stud-8 invites a lot of action. But beginning players, even those with some 7-Card Stud experience, often come to a Stud-8 table with a poor understanding of what hands do well in this split-pot game.

To understand what types of hands you should play in Stud-8, you must grasp this key concept: In Stud-8, you're looking to scoop pots. By scoop, I mean that you want to take both the high and the low halves of the pot. That's where you're going to make your real profit.

The starting hands that are most likely to make you the sole winner of a big pot contain three low suited connectors. For example, As-2s-3s and 4h-5h-6h have great potential. They'll often make unbeatable lows and have a flush or a straight to go along with them. So, if you see a hand that starts with three low suited cards, look to play it aggressively.

You should play hands with three low cards, especially those that include an Ace. A starting hand like Ac-2d-7c may not have potential to make a flush, but there is a good chance that you'll create a solid low. And the Ace gives you a shot at a decent high, with something like Aces-up. Even a hand like 4-5-7 has enough of an opportunity to make both straights and lows to make it playable.

The major mistake that new Stud-8 players make is that they play aggressively with hands that might serve them well in a regular game of 7-Card Stud. For instance, a hand like T-J-Q plays well when you only need to be concerned about creating a high hand. But in Stud-8, this is a hand that should be mucked. With no chance of making a low, a player could find himself chasing a draw that would only net half the pot. Those sorts of situations will often lead to dreadful results.

Big pairs, like Jacks, Queens and Kings, are also difficult to play in Stud-8. A quick example will illustrate the problem big pairs present. Say you're dealt a Queen and a 7 in the hole, and another Queen as your up-card, giving you a pair. After the betting on third street, two other players remain, one showing a 5, the other a 3. This appears to be a good situation for you, as the other two seem to be looking for lows. But then, on fourth street, the player who had a 3 catches an Ace and you find a 9. Now you're in a very difficult spot. The Ace might have helped your opponent's low draw and perhaps added a straight draw to his hand. Or it might have paired an Ace he had in the hole. It would be difficult to know where you stand. Even if you were ahead, you need to be concerned that your opponent will pair the Ace or hit a straight before the end of the hand.

If you're going to play big pairs in Stud-8, proceed with caution. Be ready to dump the hand if one or more of your opponents develop a scary board.

The later streets in Stud-8 can be lot of fun as players try to figure out how their opponents' hands are developing. It takes practice and experience to become a good Stud-8 player. But if you follow the suggestions for starting hands I discussed here, you should be on your way to playing Stud-8 profitably.

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Monday, February 9, 2009

Should I Stay Or Should I Go - Jennifer Harman

Being a winning player isn't only about playing good cards - it's also about making good decisions. And there is one important decision you face every time you sit down in a cash game: Should I quit, or should I keep playing?

When should you keep playing?

I see so many players playing short hours when they're winning, and long hours when they're losing. It should be the other way around.

When you are winning in the game, at least a few of the other players must be losing. And when your opponents are losing, they often aren't playing their best. But you are.

When you're winning, other players fear you; you have a good table image. And when you have a good table image, you can get away with things that you can't seem to when you're losing. For one thing, you can bluff more. Usually a losing player is scared to get involved with a winning player, so it's easier for you to pick up pots. You can represent more hands than you actually have because your opponents believe you're hitting every flop.

The only time to quit when you're winning is when you are tired, or when you start playing badly.

When should you call it a day?

Many players can't seem to quit when they are losing. You have to remember that there will always be another poker game -- if not tomorrow, then the day after, or the week after. I like to think of poker as one continuous game going on for my whole career. So, if I'm losing more than 30 big bets in the game, I usually quit.

There are a couple of reasons I do this: For one, if I lose a ton of money in one day, I don't feel so hot the next day. That means if I go in to play the next day, I might not be able to play my best game. I might actually have to take a few days off to get my head straight. Another reason is that when I'm losing more than 30 bets, I might not be playing that well. I might think I'm playing my "A" game, but in reality, I'm probably not. You can't be as objective about your play when you're losing. After all, we are not robots; we're just human beings.

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Friday, January 23, 2009

Just A Few Things When Playing Razz - Jennifer Harman

The rules:

For those of you who aren't familiar with Razz, it is a game played like 7-card stud. The twist is that in Razz, the worst hand wins. Straights and flushes don't count for anything, but pairs are bad. Aces are always low cards. A five-high (or wheel -- remember that straights don't count against you) is the worst -- or I should say the best -- possible hand for this game. A-2-3-4-5.

Starting hands:

When playing this game, it's important that you start with 3 little cards. You shouldn't play with any card bigger than an eight in your hand. But there are two exceptions to this rule.

1. You have a nine showing when the hand is dealt, everyone else's up card is bigger than a nine, and you have two low cards in the hole. In this case, you have the best starting hand.

2. You are in steal position with a baby showing, and the remaining player (or even the remaining two players) has a big card showing. You can often raise in this spot to steal the antes regardless of what your hole cards are. If someone calls, you hope that their next card (fourth street) is a big card and yours is a baby. If your opponent catches a baby and you catch big, you should let it go. There's no point in continuing with the bluff.

Tracking cards:

Are your cards dead? This is another important thing to know when playing Razz. What do I mean by 'dead card'? A dead card is a card that is no longer in the deck. You know this because you have seen it in someone else's hand. Keeping track of the dead cards allows you to know how many of the remaining cards can hurt you, and how many will improve your hand. For example: your first three cards are 2-5-8. There are seven other players in the game, and their upcards are: 2, 5, 8, 8, 2, 7, J. Remember that pairs are bad in Razz. Fortunately, many of the cards that will pair you are in other players' hands, or 'dead'. Now suppose your opponent is holding 7-3-A. He needs a lot of the cards that are on the board (dead) to make his hand. The cards you need to make your hand are still available. In this situation, you are a little more than a 56% favorite. By tracking cards, you can more accurately make decisions based on your real equity at any given time.

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